memeage, which is well timed. ;)
Dec. 8th, 2004 11:12 amSo, I was having the "if I was a D&D character, what alignment would I be?" conversation with
zibblsnrt the other day. (I am *such* a geek.)
zibblsnrt had no idea what he was, but I said I was probably somewhere on the border between neutral and chaotic good.
So
ameth digs up a quiz on exactly that. And I took it. And I was right.
Now to just get
inflection to take it, and see if he ends up being the personification of Lawful Good. ;)
So
Now to just get
You scored as Neutral Good. A Neutral Good person tries to do the
What is your Alignment? created with QuizFarm.com |
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Date: 2004-12-08 07:47 pm (UTC)no subject
Date: 2004-12-12 11:36 am (UTC)But that's just my thinking.
-kat
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Date: 2004-12-08 07:56 pm (UTC)no subject
Date: 2004-12-12 11:36 am (UTC)-kat
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Date: 2004-12-08 11:49 pm (UTC)I Guess "Predictably Lawful"...
Date: 2004-12-09 05:56 am (UTC)But yeah. Not only was my top score heavily Lawful Good, the falloff was quite steep:
Lawful Good... 95%
Neutral Good... 75%
True Neutral... 55%
Lawful Neutral... 50%
Lawful Evil... 40%
Chaotic Good... 35%
Neutral Evil... 25%
Chaotic Neutral... 20%
Chaotic Evil... 5%
Lawful Evil is down there, fortunately, but still beats Chaotic Good by a question. I'm not happy with that. A bit of ruthlessness, maybe? I dunno.
I've always thought that I would like Bytopia in the AD&D Planescape setting. It's just on the Lawful side of Neutral Good on the Great Ring. Though Elysium (core Neutral Good) also sounds beautiful.
Re: I Guess "Predictably Lawful"...
Date: 2004-12-12 11:43 am (UTC)You've toned it down a lot since you first started hanging on IRC, but back in the day we used to mutter about you being the Upright Citizen's Brigade, if that makes sense. And perhaps that impression of you has kinda stuck on my thinking on you, which is why I predicted what I did. :)
You're not a bad guy, and I understand that we're working towards the same goal (well, mostly) despite having totally divergent ideas of how to get to said goal. ;)
As for Planescape, I confess to not being all that familiar with the setting, my D&D is limited to a few of the core books in 2nd edition, and I have a 3rd (not 3.5, 3) edition of the Player's guide. Definitely more of a GURPS fanatic than a D&D one, so you'll have to pardon me when I look at you blankly. ;)
-kat
Re: I Guess "Predictably Lawful"...
Date: 2004-12-12 08:16 pm (UTC)Re: Planescape -- this is probably the single most rockin' setting I have ever seen for any game. GURPS Yrth is tightly designed, In Nomine has cosmic ethics to ponder, Rifts Earth... uh... could have been something neat; but Planescape is a true multiverse with literally dozens of infinite settings, each of which has a distinct character and an area about the size of the continental U.S. actually detailed in the worldbooks, plus a wide range of personalities and groups. The alignment mechanic and the lack of Ads/Disads in AD&D rules limit characters a bit, but for GMs and players who can give their characters depth themselves, or who are willing to ignore alignment as a fuzzy construct, there's room for almost the same kind of philosophical exploration offered in IN. And, of course, demons to slay. ;^)
So yeah. I'm not ready to do GM'ing again at the moment, but if I found an online Planescape game I could join as a player I'd be all over that. ^_^
Oh, the Geography...
Date: 2004-12-12 08:32 pm (UTC)Without giving you the entire geography of Planescape, the major part of the setting is The Great Ring: a series of 17 afterlife planes corresponding to AD&D alignments, 16 of them usually arranged in a circle (they're actually different spaces, of course) around the 17th, the Outlands, the plane of true neutrality. The usual map has Elysium, the plane of Neutral Good at the top, and The Gray Waste, the plane of Neutral Evil, at the bottom. Law is to the left, and Chaos to the right. Between these cardinals are the four mixed alignments, such as Lawful Good, and between each of these 8 are planes which lean slightly.
Bytopia lands between Elysium (NG) and Mount Celestia (LG); it's a plane of craft, farming, trade, and honest hard work, whose character reminds me a lot of pioneer-days America. My second choice would be Elysium itself, a realm of quiet providence. Though, yes, Mechanus (LN) would also be comfortable for me -- a plane of endlessly turning gears representing the non-moral Law of the universe, and an attractive place for study of those laws. There's a sect there called the Mathematicians, though I consider them a little kooky. You... probably wouldn't like it there. ;^)
As someone leaning Chaotic, you might enjoy not only Elysium but also Arborea (CG), home of the Greek pantheon, where the land itself takes no half-measures, arranging itself in steep mountains and deep valleys, with enormous trees, vast oceans, and wide deserts. (I wouldn't recommend the plane between Elysium and Arborea, the Beastlands, which I have always thought was in the wrong place. The Greeks invented democracy; if I were arranging the Great Ring I would have put Arborea next to Elysium, followed by the even more violent Asgard, with the Beastlands, representing nature at its wildest -- though still normal and generative -- as the good nearest true Chaos.)