mockup #2 and softball...
Apr. 12th, 2004 11:23 pmOkay. Day #2 is over. Mostly a slow day, but I did play softball and get this done with a possibility of what data might be like in the finished product. I'm still not totally happy with the layout, but this is a lot closer to what I was thinking.
And I played softball, and was one for two righthanded, and one for one lefthanded. (Rules of our softball league state that when a team is up 15 runs, players on the team that's up have to bat opposite handed. That's the first time I've swung a bat lefthanded.) the lefthanded one was funny 'cause I popped it up, but it fell in, and when all was said and done, I was on second. And one time, I broke for third because there was nobody there, which *threw* the other team. It was a lot of fun. %) I scored twice too, and had a couple RBIs. And I teased the other team by hopping off third, trying to draw a throw, but a throw didn't happen.
And despite blowing a 20-1 lead, SIMS managed to pull off a victory by the score of 23-20. Go team. %)
Argh. I have a character muttering dark things about marrakethian holidays, at least it's better than Ensign Supply Clerk. Although that reminds me that since it's good form to poke the folks who created a character in the first place, I really ought to poke
deyo about something...not totally important right now, but it'll come up soon, so it's a good idea.
Anyway, tomorrow is Tuesday and begins early, so I'm going to bed now, and I have to explain to my advisor why I only have a couple mocks done with a month left to go on this project. G'night LJ world.
[i need a working icon. hmm, should poke
rosefox about that if she's still doing 'em.]
And I played softball, and was one for two righthanded, and one for one lefthanded. (Rules of our softball league state that when a team is up 15 runs, players on the team that's up have to bat opposite handed. That's the first time I've swung a bat lefthanded.) the lefthanded one was funny 'cause I popped it up, but it fell in, and when all was said and done, I was on second. And one time, I broke for third because there was nobody there, which *threw* the other team. It was a lot of fun. %) I scored twice too, and had a couple RBIs. And I teased the other team by hopping off third, trying to draw a throw, but a throw didn't happen.
And despite blowing a 20-1 lead, SIMS managed to pull off a victory by the score of 23-20. Go team. %)
Argh. I have a character muttering dark things about marrakethian holidays, at least it's better than Ensign Supply Clerk. Although that reminds me that since it's good form to poke the folks who created a character in the first place, I really ought to poke
Anyway, tomorrow is Tuesday and begins early, so I'm going to bed now, and I have to explain to my advisor why I only have a couple mocks done with a month left to go on this project. G'night LJ world.
[i need a working icon. hmm, should poke
no subject
Date: 2004-04-13 04:52 am (UTC)That is a very cool rule. A couple questions though:
Do you get to switch back if they pull within a certain number of runs, or are you switch-hitting the rest of the game?
What if you manage to go 30 runs up on them? Do you switch back, or is there another hindrance added on? (Yes, I realize how unlikely this probably is, but I've seen worse.)
no subject
Date: 2004-04-13 07:05 am (UTC)To be specific, the rules are as follows:
when a team gets 10 runs up, they start with one out.
when a team gets 15 runs up, they bat oppositehanded.
when a team gets 20 runs up, they start with two out.
And the penalties kick in the second you score the run that puts you 10,15 or 20 runs up. So if you have two outs in the inning and you score the run that puts you up by 10, then the inning's over.
...don't even get me started on the girl rules. ;) (needless to say, since SIMS has a bunch of girls, these rules favour us on nights when the girls are hitting). :)
-kat